Tuesday, 24 September 2013

A Prime example of Females in Shooting Games


When asked to blog about a particular game, I couldn't go past one of my absolute favourites, Metroid Prime.  Released for the Nintendo Gamecube in 2002, the game tells the story of interstellar bounty hunter Samus Aran as she explores a distant planet known as Tallon IV to defeat the antagonistic Space Pirates and to discover what happened to the planet's indigenous population.  It is a science fiction first person shooter, but with a lot more emphasis on exploration and discovery rather than combat.  The only human character in the game is the protagonist controlled by the player.  Samus Aran is a female, and using Hall's research on encoding and decoding messages and the construct of meaning I'll analyse how Samus is represented, and if any gender stereotypes apply to her. 


Gameplay of Metroid Prime


Video courtesy of youtube.com

Metroid Prime isn't the first appearance of Samus Aran, but it is her first in a 3D game.  Samus is well known as being the first female main character in a video game, and the first to be in a shooter.  She set the trend for other female characters, the most well known are Lara Croft in the tomb raider series and Joanna Dark from the game Perfect Dark.  All these women follow a gender stereotype that has come to be for females in shooting games, they are all strong, independent and very attractive.


 


 Images from top going clockwise, 1. Joanna Dark, courtesy IGN.com, 2. Samus Aran courtesy deviantart.com and 3. Lara Croft, courtesy wikipedia.com


The representation of Samus as the strong, independant woman is a strong part of her character, but it also raises many questions about how the developers created this portrayal to display the stereotype.  Hall's concept of encoding and decoding delves into the ways in which the producers of content encode their stories with meaning, and then the ways in which the consumers then deduct and decode meaning from that encoded narrative (Hall, 1980, pp.55-58).  It is important to point out that the encoded meaning into a message is not necessarily the decoded message.   

The gender representation in Metroid Prime can be decoded in three ways:

Dominant - The audience agrees with the game, in this case the players would accept Samus to be a strong independent woman, and these players can relate to true real life examples of women like Samus.  

Negotiated - The audience agrees with some part of the game, in this case players would agree with some aspects of Samus' character but won't agree with others.  In this case it would be the idea of the male gaze does not follow the stereotype, as the player never see's Samus' complete body, only the full body armor.  

Oppositional - The audience disagrees with the game, the players would reject the stereotype of Samus as a female shooter.  


Samus Aran.  Courtesy giantbomb.com

To me personally, I play the game not because it contains an empowering female figure as its protagonist, but because of the exploration of the new planet and the gameplay itself.  But I can see why many find either empowerment in the character Samus, or the opposite feeling in that another video game female is simply another unrealistically attractive girl created by the male gaze.  

References

Hall, S 1980, ‘Encoding and Decoding in the Television Discourse’, Centre for Cultural Studies, University of Birmingham, England, pp. 55-58, accessed 12 Sept 2013

7 comments:

  1. Hey Tim, really good blog! I found this blog extremely interesting to read not only because of the topic covered but because I was unaware there was anyone in the world that played (still plays?!?!?!) Nintendo Gamecube! The representation of women in games is quite interesting, and they always seem to be controversial. Your clear passion for gaming and Metroid Prime is very evident in your post and makes for an enjoyable read. Your structure and grammar is very sound and make you post easy to understand and your message and opinion clear. I think one or two more scholarly references would have given the post a bit more depth but due to your knowledge of gaming was admissible. Very good post, keep up the good work!

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  2. Hey Tim,
    Great post! You made it really easy to follow and put it in words that made it seem so simple!
    Female representation in games is really limited; I feel like they’re one of three things; sexy and powerful (Tomb Raider), annoying and whiney (Princess Peach) or a girl throwing herself at you (hookers in GTA). At least, that’s limit to what I know of.
    Another important aspect is that when there is a strong, powerful female in a video game – she mostly tends to be portrayed as sexy with an amazing body and a large bust. An interesting article related to this saying that ‘The reference to sex is so thinly veiled that they might as well have portrayed them as stark naked and on their backs.’ http://www.straighttovideogames.com/1/post/2013/05/feeble-or-foxy-the-portrayal-of-women-in-video-games.html
    At the same time this links in with Raessens domains of participatory media culture through ‘interpretation’, with some seeing the portrayal as necessary.
    Overall great post!

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  3. Hey Tim!
    Really cool blog that covers the topic well. I found this topic particularly interesting within the subject and by the sounds of it so did you. I would have never thought about the way female characters work in games, let alone shooting games when i was growing up, but looking back now their roles seem to always be similar. Princess Peach in the prime example of female characters, however your examples suited the scenario perfectly. You blog is written in a way that keeps the reader interested and involved in the blog. Good work Tim!

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  4. Hi Tim

    That was an excellent post. Being a Metroid Prime fan myself, I knew I had to send a comment your way. I think your writing style is really easy to follow, and it was great to see so many images to support the progression of your arguments. Your passion as a bit of a gamer I think added a layer of credibility to the post. If I had to make any criticisms you possibly could have had a few more scholarly references to support your ideas, but other than that great job!

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  5. Excellent post, well structured too. The introduction set up the rest of the blog well and provided a lot of information, having not played the game or knowing too much about video games in general I found this to be an interesting and informative piece. The decoding of the gender representation was done well and this post clearly indicates that this is a topic of interest for you. great use of images, and the history you provided on female characters in games was great.

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  6. Hey Tim,
    This is a great post! The simplicity combined with informative content works really well! I’m so glad Samus Aran got a mention as she is one of my favourite characters. Your point about the gender stereotype for female shootings games is spot on; I would even go to the extent that it’s trending for a lot of female protagonists and/or main characters in action games. An example of this is Sheena from Tales of Symphonia.
    This topic will always be problematic though. Some people will believe that the females are just there for sex appeal and some games will just always stick to that old school saving the damsel in distress (Mario’s life). There are so many different audiences and this form of media can be very subjective as people can take things wrong. GTA 5 for example, I see it as an amazing game with great character personas and storyline, other people see it as training me into a mass murder psychopath.
    Thanks for the read,
    Nathan

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  7. Hey Tim! I too loved Metroid Prime, and think of it as a great game with a female protagonist who isn’t overly sexualised. Your thought process of the three different ways to decode the representation is spot on. Great use of images to show the audience what you’re explaining. I’m also glad someone else remembers Perfect Dark! Great post and good luck with the rest of the assessment!

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